Cube Siege — Privacy Policy
Effective: 25 September 2026 · See also the Terms of Use
Cube Siege is a game. We collect as little as possible, never sell data, show no ads and do not track you across other apps or websites.
What we process and why
| Data | Why | When |
|---|---|---|
| A random player ID created by Unity Authentication | To keep your progress and connect co-op games | Always (no name or email) |
| Game progress: unlocked stages, best scores, tutorial, garage (level, stat points, modules, bolts), crystal balance, skins owned and battle-pass progress | To back up your progress (Unity Cloud Save) | Always |
| Your nickname (you choose it in Settings) | To show it over your tank to the other players in battles and co-op | Sent to the game server or your co-op partner only while you play online |
| In-app purchases: the product and the App Store's or Google Play's transaction ID | To add the crystals you bought (payment itself is handled only by Apple or Google; we never see your card details) | When you buy crystals |
| Your Apple ID's anonymous user identifier | To restore progress on a new device | Only if you tap “Sign in with Apple”. We do not request your name or email. |
| Your Google Play Games player ID (Android) | To restore progress on a new device and show the leaderboard | When you are signed in to Google Play Games. We do not request your name or email. |
| Gameplay statistics: stages started and cleared, battles, scores, level-ups, whether you played co-op, what you bought with crystals and crystal purchases; device model, OS version and approximate country as recorded by Google Analytics for Firebase | To understand which stages are too hard and improve the game | Only if you allow it (asked once, changeable in Settings) |
| Crash reports: device model, OS version, app version, technical error details | To find and fix crashes | Only if you chose to share analytics with app developers in iOS Settings (delivered by Apple), or through Google Play's Android vitals on Android |
| Your IP address (processed transiently by the connection services) | To connect you with a friend in a co-op game (Unity Relay) or on the same Wi-Fi, and for online battles: to find a match (our matchmaker on Cloudflare) and to start a battle server near you (Edgegap) | Only while you host or join a co-op game or play an online battle |
| Game Center / Google Play Games score | To show the leaderboard | If you are signed in to Game Center or Google Play Games; handled by Apple or Google under their privacy policies |
Who processes it
Unity Technologies (Unity Gaming Services: Authentication, Cloud Save, Relay, In-App Purchasing), Cloudflare (matchmaking), Edgegap (battle servers) and Google (Google Analytics for Firebase — only with your consent, with advertising-ID collection turned off) act as our service providers — see Unity's privacy policy and Google's privacy policy. Google processes Google Play Games and Google Play purchases under Google's privacy policy. Apple processes Sign in with Apple and Game Center data under Apple's privacy policy. Nobody else receives your data.
Your choices
- Statistics: Settings → Usage stats ON/OFF.
- Delete everything: Settings → Delete account & data. This deletes your cloud progress, your player account (and its Apple or Google Play Games link), requests deletion of your analytics data and clears progress on the device. Details and deletion by email: Delete your account.
- You can also ask us to access or delete your data at support@cubesiege.com.
Retention
Progress is kept until you delete your account. Analytics data is kept by Google for a limited period (retention set to 2 months) and deleted on request.
Children
The game is suitable for a general audience. We do not knowingly collect personal information from children beyond what is described above; no account details such as name or email are ever requested.
Changes
If this policy changes, the new version will appear on this page with a new effective date.